Use the replacement dialog (F3, "Prefab node correction") to add to the map nodes which we added to some prefabs.The -unlimitedlog command line parameter might be useful during that if you have many old prefabs. If the load fails, examine the log and fix the errors. If you did not properly use suffixes when adding new units, rename your units to avoid conflicts in the places where we added a new ones.If you added Venice, Klagenfurt or Graz as part of your mod, remove inclusion of those units from your mod-specific city.sii.If you added Swden, Norway or Denmark as part of your mod, remove inclusion of those units from your mod-specific country.sii.Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. As always when adding new objects to files which support multi-file approach (e.g.Otherwise you risk crash if we change the model. When modifying original models, always include ALL compoments of the model (pmg+pmd) instead of just those you changed.The names of the files are generated as SHA1 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters. When basing you model on the original ones, add to your mod also ALL original /automat/ files used by it./prefab/fork_temp/hw_exit_joint_narrow_tmpl./prefab/fork_temp/exit_road_joint_short_mirrored_tmpl./prefab/fork_temp/exit_road_joint_short_tmpl./prefab/fork_temp/hw2-hw2_exit_mirrored_tmpl./prefab/fork_temp/hw2_exit_joint_mirrored_tmpl./prefab/fork_temp/hw2_one_way_joint_mirrored_tmpl./prefab/fork_temp/hw2_one_way_joint_tmpl./prefab/fork_temp/exit_road_joint_mirrored_tmpl.
Please avoid using them until then to avoid compatibility issues. The following prefab and node templates have incorrect node positions in 1.11 and will be fixed in some future patch.